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Student-Designed Bionic Arm Declared ‘Best Innovative Project’ at First Gulf 3D Printing Olympiad



A 14-year-old student from GEMS Millennium School – Sharjah walked away with the honours of the region’s first Gulf 3D Printing Olympiad organised by ATLAB. Rishabh Java designed and 3D printed a bionic arm, which was selected as the ‘Best Innovative Project’ of the year. The winner will get a chance to visit the BETT Show in the UK in 2017.

More than 75 teams from numerous schools across the GCC participated in the competition, aimed at inspiring young entrepreneurs by fuelling their innovation and creativity through 3D printing. The winning teams selected from four different categories were awarded with 3D printers and cash prizes of AED10,000 (first) and AED5,000 (second) and AED3,000 (third).

Abdul Salam, Head of Dubai Municipality Accelerator and Head of Processes and Systems section, was the chief guest on the occasion. The Gulf 3D Printing Olympiad Inspired by His Highness Sheikh Mohammed Bin Rashid Al Maktoum’s vision of innovation, was based on the theme, ‘Design Your First Consumer Product’. Participants were asked to design and 3D print an innovative product, preferably something that could help people in their everyday lives.

The winning creation by Java is a low-cost, mind-controlled, functional 3D-printed bionic forearm which the users can control with their mind. The bionic arm was built using Electroencephalography (EEG) – an electrophysiological monitoring method to record electrical activity of the brain – and can perform simple tasks such as shake hands and pick up objects among others. This is a great replacement for patients with disabled hands. They can get their sense of touch back by replacing their functionless forearm with the bionic arm, which can interface with the nervous system.

“I am thrilled to receive the award. In future I plan to add other functionalities such as equip it with sensors that give a real-time response to the residual arm, have wrist and elbow movement and make it more user-friendly,” says Java. Another interesting design that was showcased is a Fumes Dissipater created by Rishi Bhatnagar of DPS Sharjah. In most homes that still use celling fans, a black charred mark above the wall regulators is a common feature.

The 3D printed dissipater sits above the regulator as an additional layer and diverts the flow of fumes using new openings, thereby preventing the walls from turning black. It is also equipped with a detachable filter for easy cleaning.  The product can be customised and fixed using screws or clipped with a metallic base. The upper section can also be used to showcase household decorative items.

Among the other innovative designs included a sensor-enabled plastic waste collector by Uhoud Khalid Al Jarman and solar-powered flashlight by nine-year-old Jassim Mohammad Al Marzooqi of Hamdan Bin Rashid Al Maktoum Centre for Giftedness and Creativity. “The Gulf 3D printing Olympiad – the first such event in the region – is aimed at creating young engineers. We are highly pleased by the number of teams that participated in the competition and the products that were designed as part of the contest,” explains S. Senthil Kugan, Director, ATLAB.

The event was held at the GEMS Wellington Academy in Dubai Silicon Oasis. An expert panel of judges from the fields of design, technology and science selected the winners based on creativity, precision, originality, inventiveness, execution as well as the quality of the presentation. Arjun Bhorkar, a participating student from The Millennium School in Dubai, had designed a multi-purpose bottle that could contain more than one drink.

“I saw a need for an all-in-one bottle because my friends used to carry one for juice and another separately for water. Also, some of them added lime into their water bottles to add flavour, but it ended up obstructing the flow when they tried to drink from it. So I designed a bottle that could hold two different types of liquid; I designed it in such a way that you can insert a piece of lime but without obstructing the flow of water,” explains Bhorkar.

Anubha Kalra, a teacher at DPS Sharjah who has been helping some of the participants from her school, says that the Gulf 3D Printing Olympiad has enabled her students to think critically, especially when it comes to re-engineering. “Students perform research quite often for submitting their class work. Here, on the other hand, for the first time in my experience they have been conducting research to design and develop their own product. Whenever they encountered bottlenecks, they have tried to find innovative solutions to overcome them. That is inspiring,” explains Kalra.

For ATLAB, the very idea behind the initiative was to develop innovative thinking and design capabilities among students. “Students as young as 10 have been involved in the project. In most of the presentations today I could see an urge to create something innovative, an initiative to make things better. That thought process leads to R&D and that is what we aimed at,” says Kugan.

“The Olympiad provided a perfect opportunity for students to innovate and fuelled their curiosity and creativity. It takes them a step closer to solving real-world challenges, beyond just textbook-based curriculum,” adds Kugan. The Gulf 3D Printing Olympiad was open to all school and university students between the age group of 10 and 25 residing in the GCC.

ATLAB has also announced that starting next year the competition will be extended to other parts of the world. The 3D Printing Olympiad, as it will be called from 2017, will include countries such as the UK, Singapore, Malaysia, Netherlands and Poland, with national-level competitions held in their respective countries. The qualifying teams will present their products at the final round held in Dubai.

Prize Winners:

Primary (ages 10-12)
1st prize – Safa Mariam and Adya Roy
2nd prize –  Hana Kabeer

Middle (ages 13-15)
1st prize – Rishabh Java
2nd prize – Rishi Bhatnagar

High School (ages 16-19)
1st prize –  Arjun Bhorkar
2nd prize –  Uhoud Khalid Al Jarman
3rd prize – Ivan Joseph Thomas and Abaid Isaac Ninan

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INTEL & ROG Masters East EMEA 2022 CS:GO Tournament Announced in UAE with a Prize Pool of $50,000



Developing the world’s most powerful and versatile gaming laptops, ROG continues to excite gamers around the world. ASUS is bringing ROG Masters 2022 CS: GO tournament to life in May. Hundreds of teams from 27 countries will compete against each other. The country finals of the tournament, all stages of which will be live-streamed, on May 27-28, and the grand finale is scheduled in June.

In the tournament, which offers a prize pool of $50,000, the 1st team will have the chance to win $20,000, the 2nd team $10,000, the 3rd team $5000, and the 4th team $2500. In addition, $1000 will be awarded for each local team that makes it to the finals.

Participants will have the best competition as they challenge each other to become the ROG Masters champions. The tournament is covering Eastern Europe and Middle East regions. Applications ends on May 16. Find more details from the link below:

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Intel and Riot Games Launch New Edition of Intel Arabian Cup Esports Tournament



Riot Games and Intel have announced this year’s Intel Arabian Cup (IAC) competition will be the biggest in its history with a prize fund of $130,000 as part of their ongoing efforts to develop the best talent in the Middle East and North Africa (MENA) region. Following the success of the previous two editions, the IAC returns this month and will be better than before with the event now split into three new competition categories that will be played across three of the most popular Riot Games’ titles for the first time. These are League of Legends, VALORANT, and League of Legends: WildRift with registration now open for teams to enter.

The restructured and expanded IAC will create a pathway for more than 2,000 professional and amateur teams to become overall champions with the increased competition enhancing the gaming experience. It will also provide an opportunity to qualify automatically, secure playoff berths, and showcase their skills in front of thousands of online viewers from around the world.

The tournament, which will be held over the next 8 months, has attracted the best teams and players from across MENA including last season’s reigning champions Geekay Esports. The Saudi Arabian team will be among the 10 professional sides including eight of last year’s finalists that will be in action in the top-tier IAC Prestige. It will have two separate regular seasons followed by the Grand Finals as the teams aim to claim a share of the $100,000 prize pool.

To celebrate the launch of the third edition, Riot Games and Intel held a virtual press conference that was attended by key senior officials. Karim Hachani, Head of Publishing MENA at Riot Games was joined by Marcus Kennedy – Intel’s General Manager of Client Computing Group, Gaming and Esports Segment, and Ali Riza Kucuk – Intel’s Regional Consumer Director, Middle East, Turkey, and Africa.

Karim Hachani explained their strategy to improve every stage of the IAC and why the competition can help bridge the gap with other regions. He said: “Since the launch of the Arabian Cup in 2020, we have seen the competition grow immensely through strong participation and audience numbers. For example, there were over 6.1 million views throughout last year’s entire tournament which was incredible and is further proof that there is high demand for gaming across this region.

“As a leading gaming developer, we are fully aware that this industry is going from strength to strength and we are always exploring how to take things to the next level when it comes to gaming experiences in the MENA region. We listened to feedback from previous participating teams and with the ongoing support of Intel we have reworked the format of this year’s Intel Arabian Cup that will not only significantly enhance the experience but also launch new tournaments based on our gaming titles which will help attract more experienced and aspiring players so they can be part of what has become one of the most popular gaming tournaments in the region.”

Marcus Kennedy also revealed more details about Intel’s new ARC graphic processor units and its 12th Generation processor. He explained how these products and technology tools will help deliver more immersive and incredible experiences that will make gaming enjoyable.

With Intel on board since its inaugural edition, Ali Riza Kucuk said supporting the IAC is part of their ongoing efforts to develop the gaming landscape and their partnership with Riot Games is crucial to nurturing local talent and providing platforms.

The IAC will also consist of the IAC Playground amateur tournament which has a total prize fund of USD $30,000. Held separately in three different sub-regions: the GCC and Iraq, Levant and Egypt, and North Africa, the top two teams from each region will advance to the second qualifier which can then lead to the IAC Prestige tournament.

Qualification to the IAC Prestige can also be secured through the IAC Qualifiers which takes place 4-9 May followed by Qualifier 2 from 3-7 July.

Hachani added: “This is another important step to nurture the incredible talent that we have in this region and we look forward to seeing some enthralling matches over the next few months.” Fans can follow the action live with the competitions broadcasted on Twitch, YouTube, and Facebook.

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Google I/O 2022 Virtual Event to Go Live on May 11



Google has announced that it will be hosting I/O 2022 on May 11–12. This time around as well, the event will be in a virtual avatar and will be free for all to participate in. You can log onto through YouTube, while the interactive I/O Adventure world will be back for another year.

Chat with Googlers, ask product questions, engage with the developer community, and broaden your technical knowledge. Earn Google Developer profile badges and virtual swag. Create an avatar and look for easter eggs. Try Google’s new products and features through a sandbox experience.

Unlike other tech companies, the main Sundar Pichai and developer keynotes on May 11 will broadcast live at the usual Shoreline Amphitheatre stage. Last year, it streamed from Googleplex with a small audience of Googlers.

Various pre-recorded sessions covering Android, Chrome/web, and more will be made available after the livestream. Besides I/O Adventure, there will be the 2022 Learning Lab (workshops, tutorials, codelabs, etc.) and community groups. Registration is required to access these interactive features, including the My I/O custom panel to see earned badges and saved content, while the official event hashtag is #GoogleIO.

Google will make the agenda/program available closer to I/O 2022.

This event is one day shorter than usual and starts on Wednesday instead of Tuesday. It is Google’s opportunity to make its biggest software announcements of the year. Android 12 and Material You, along with Wear OS 3, were the clear highlights of 2021.

On the mobile OS front, Android 13 will have been in beta for a month when I/O kicks off in a departure due to this year’s accelerated preview period. Meanwhile, it remains to be seen if Made by Google will use the livestream to announce new products like it did in 2019. The Pixel 6a and Pixel Watch are heavily rumored.

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