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AMD Announces New Graphics Architecture Called Vega

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Today AMD unveiled preliminary details of its forthcoming GPU architecture, Vega. Conceived and executed over 5 years, Vega architecture enables new possibilities in PC gaming, professional design and machine intelligence that traditional GPU architectures have not been able to address effectively. Data-intensive workloads are becoming the new normal, and the parallel nature of the GPU lends itself ideally to tackling them.

However, processing these huge new datasets requires fast access to massive amounts of memory. The Vega architecture’s revolutionary memory subsystem enables GPUs to address very large data sets spread across a mix of memory types. The high-bandwidth cache controller in Vega-based GPUs can access on-package cache and off-package memories in a flexible, programmable fashion using fine-grained data movement.

“It is incredible to see GPUs being used to solve gigabyte-scale data problems in gaming to exabyte-scale data problems in machine intelligence. We designed the Vega architecture to build on this ability, with the flexibility to address the extraordinary breadth of problems GPUs will be solving not only today but also five years from now. Our high-bandwidth cache is a pivotal disruption that has the potential to impact the whole GPU market,” said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD.

Highlights of the Vega GPU architecture’s advancements include:

The world’s most advanced GPU memory architecture: The Vega architecture enables a new memory hierarchy for GPUs. This radical new approach comes in the form of a new high-bandwidth cache and its controller. The cache features leading-edge HBM2 technology which is capable of transferring terabytes of data every second, doubling the bandwidth-per-pin over the previous generation HBM technology. HBM2 also enables much greater capacity at less than half the footprint of GDDR5 memory. Vega architecture is optimized for streaming very large datasets and can work with a variety of memory types with up to 512TB of virtual address space.

Next-generation geometry pipeline: Today’s games and professional applications make use of incredibly complex geometry enabled by the extraordinary increase in the resolutions of data acquisition devices. The hundreds of millions of polygons in any given frame have meshes so dense that there are often many polygons being rendered per pixel. Vega’s next-generation geometry pipeline enables the programmer to extract incredible efficiency in processing this complex geometry, while also delivering more than 200% of the throughput-per-clock over previous Radeon architectures. It also features improved load-balancing with an intelligent workload distributor to deliver consistent performance.

Next-generation compute engine: At the core of the Vega architecture is a new, next-generation compute engine built on flexible compute units that can natively process 8-bit, 16-bit, 32-bit or 64-bit operations in each clock cycle. These compute units are optimized to attain significantly higher frequencies than previous generations and their support of variable datatypes makes the architecture highly versatile across workloads.

Advanced pixel engine: The new Vega pixel engine employs a Draw Stream Binning Rasterizer, designed to improve performance and power efficiency. It allows for “fetch once, shade once” of pixels through the use of a smart on-chip bin cache and early culling of pixels invisible in a final scene. Vega’s pixel engine is now a client of the onboard L2 cache, enabling considerable overhead reduction for graphics workloads which perform frequent read-after-write operations.

GPU products based on the Vega architecture are expected to ship in the first half of 2017.

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Components

NVIDIA Reflex Comes to ‘iRacing’ and ‘SUPER PEOPLE’ Beta, ‘Shadow Warrior 3’ is Up Next

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February has been a busy month for the NVIDIA Reflex team. NVIDIA Reflex continues to expand into new game genres with iRacing and SUPER PEOPLE adding Reflex support this month, and Shadow Warrior 3 coming March 1. After support was added to 8 out of the top 10 first-person shooters, Reflex expanded support beyond the first-person shooter genre when the technology was added to F.I.S.T, a platformer, and God of War, an action-adventure game.

This month Reflex moves into the racing genre, and it is available now in iRacing, the world’s premier online racing simulator. Because precision and milliseconds matter, reducing system latency in iRacing delivers the most responsive driving experience. Enabling NVIDIA Reflex in iRacing can reduce system latency by up to 20%.

Wonder Games’ SUPER PEOPLE beta has been a breakout hit on Steam – initially available for a short beta weekend, hundreds of thousands of gamers instantly flocked to its super-fun super-powered battle royale arenas, convincing the developers to leave SUPER PEOPLE beta online.

Updates and new content are being added each week, and with the most recent update, SUPER PEOPLE beta now benefits from the addition of NVIDIA Reflex and NVIDIA DLSS. And with ray tracing added at launch, GeForce RTX gamers will have the definitive experience in this title.

Using NVIDIA Reflex, SUPER PEOPLE players can reduce their system latency by up to 50%, making them more competitive online, potentially leading to victory in the winner-takes-all arenas.

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CES

NVIDIA Announces GeForce RTX 3080 Ti for Laptops and RTX 3050 for Desktops

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NVIDIA today set out the next direction of the ultimate platform for gamers and creators, unveiling more than 160 gaming and Studio GeForce-based laptop designs, as well as a new desktop and laptop GeForce RTX GPUs and technologies. NVIDIA further expanded its family of NVIDIA Ampere architecture-based GPUs with the GeForce RTX 3050.

Bringing the performance and efficiency of the architecture to more gamers than ever, the RTX 3050 is the first 50-class desktop GPU to power the latest ray-traced games at over 60 frames per second. RTX 3050 makes ray tracing, which is the new standard in gaming, more accessible than ever before.

With 75 percent of gamers still playing on GTX GPUs, the 3050, which also includes second-generation RT cores as well as third-generation Tensor cores for DLSS and AI, represents a compelling upgrade opportunity to step up to RTX. The RTX 3050, which comes with 8GB of GDDR6 memory, starts at just $249 and will be available on Jan. 27 from NVIDIA’s worldwide partners.

The world’s top manufacturers are bringing to market more than 160 gaming and Studio laptops based on the revolutionary NVIDIA Ampere architecture, with second-generation RT Cores for ray tracing and third-generation Tensor Cores for DLSS and AI, creating the thinnest, lightest, and most powerful laptops ever.

Based on the latest generation of CPUs, these laptops offer a wide range of form factors, such as dual screens, easels, convertibles, and 14-inch screens, many sporting G-SYNC and 1440p displays. NVIDIA’s launch of the GeForce RTX 3080 Ti laptop GPU brings the flagship 80 Ti class of GPUs to laptops for the first time. Featuring 16GB of the fastest GDDR6 memory ever shipped in a laptop, the RTX 3080 Ti delivers higher performance than the desktop NVIDIA TITAN RTX™. RTX 3080 Ti laptops start at $2,499.

The new GeForce RTX 3070 Ti is up to 70 percent faster than RTX 2070 SUPER laptops and can deliver 100 frames per second at 1440p resolution. RTX 3070 Ti laptops start at $1,499. Laptops powered by both of these new GPUs will be available starting on Feb. 1.

NVIDIA announced 10 new RTX games, which use GPU-accelerated ray tracing, NVIDIA DLSS and NVIDIA Reflex gaming technologies to provide new levels of realism. The new titles include The Day BeforeEscape from Tarkov, and the highly anticipated Ubisoft title Rainbow Six Extraction. The new Reflex games include iRacing, the world’s premier online racing simulator, Ubisoft’s Rainbow Six Extraction, and Sony’s award-winning, fighting-based action-adventure game God of War.

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Components

ZOTAC GAMING Launches Limited Edition Hardware to Celebrate “Resident Evil: Welcome to Raccoon City”

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In celebration of Sony Pictures’ upcoming film Resident Evil: Welcome to Raccoon City, ZOTAC Technology Limited has announced that its gaming brand, ZOTAC GAMING, will launch a global “Survive with Power” campaign featuring Resident Evil: Welcome to Raccoon City-themed hardware, which will include AMP Extreme Holo graphics cards, the ultimate Mini PC, and more. The limited-edition hardware is designed to amplify your PC gaming experience and, in addition, love letters to ZOTAC’S worldwide community for supporting ZOTAC over the past 15 years since being established.

The “Survive with Power” campaign kicks off today and will run until December 17, 2021. For a limited time, ZOTAC and RESIDENT EVIL fans will have a chance to win one of the ZOTAC GAMING Resident Evil: Welcome to Raccoon City Limited Edition Graphics Card or Mini PC hardware. “Challenge yourself with our Mini Game and enter to win one of the ultimate prizes in the grand lucky draw, as well as join our social media giveaway where more awesome prizes await. Visit Official Page for more detail,” the company said in a statement.

Get equipped with the ultimate cooling and power to survive the worst of any game. The HoloBlack design turns ruby red with the limited-edition Resident Evil: Welcome to Raccoon City Graphics Card. With the power of the GeForce RTX, see with real-time ray-traced visuals, play in up to 4K with greater graphics efficiency with DLSS enhanced AI graphics processing, and react quickly with NVIDIA Reflex.

Fight the thirsty zombies and other evils and survive with the ultimate compact system MAGNUS ONE. At just 8.3 liters, MAGNUS ONE takes full advantage of the small footprint to feature the most powerful hardware including a ZOTAC GAMING GeForce RTX 3070 graphics card and the powerful Intel Core i7 processor to offer unrivaled performance.

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