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Here Are All the 21 Games Coming to the Nintendo SNES Classic Edition



Nintendo has announced the Super Nintendo Classic, which will be out on September 29 for $80 and come with 21 games including the previously unreleased Star Fox 2. The lineup, which is excellent, also includes Earthbound, Final Fantasy III, Link to the Past, and Secret of Mana. And Super Mario World and Donkey Kong Country and we are sure this thing will be too hard to buy at the store, without getting into a fist fight with someone.

The system comes with two controllers and 21 games. Let’s take a look at the games the system is launching with. There’s fewer this time around than with the NES Classic Edition, but these are Super Nintendo games so they’re bigger, better and 16-bit!

Here are all the games in alphabetical order:

Contra III: The Alien Wars – Contra III was the first game in the series to launch with a futuristic setting in the U.S., as alien hordes invade and heroes Jimbo and Sully have to fight them off. It was also the first game in the series to look more like the arcade versions, and featured more complex level design and boss fights. It’s been released a couple times on the Virtual Console already.

Donkey Kong Country – I still consider Donkey Kong Country to be one of the greatest platformers of all time, with one of the most ridiculously catchy soundtracks of all time. It was tough, but not as hard as later entries in the series (which is kind of the opposite of many retro games) and remains one of my favorite SNES titles. Just a charming platformer from start to finish.

EarthBound – Known as Mother 2 in Japan, EarthBound took a while to build steam in the U.S. before becoming something of a cult classic. The game was re-released on the Wii U virtual console not long ago, but it’s still fun to see one of gaming’s classic RPGs make its way to the SNES Classic Edition.

Final Fantasy III – Speaking of classic RPGs, Final Fantasy III remains my most beloved entry in that long-running series from Square. I played many, many hours of this game back in junior high. I remember playing it while my kid brother would sit around and watch. I guess in many ways it was my first experience streaming a game for a live audience. Truly a masterpiece of the JRPG genre.

F-ZERO – Fast, futuristic racing, F-Zero is a classic in the genre, and along with Mario Kart, one of the Super Nintendo’s finest racing games. Quite frankly, Nintendo needs to make a new F-Zero for the Switch, but it’s nice to see it here in the SNES Classic Edition catalog.

Kirby Super Star – Before he died and became Boo, Kirby was Nintendo’s go-to pink floaty platformer hero. I have to admit, I never really got into the Kirby games as a kid, so this will be a good opportunity to go back and check them out. Kirby can float and inhale enemies (he and Yoshi share this ability, though it works differently.) Super Star came with some mini-games as well.

Kirby’s Dream Course – A Kirby-themed mini-golf game that I also never played as a kid. But hey, mini-golf is always good times.

The Legend of Zelda: A Link to the Past – One of the best games ever made, A Link To The Past ditched the weird side-scrolling of the second Zelda game and went back to the formula that made the original so great, only this time with much better graphics. It’s funny to remember just how much better games appeared going from 8-bit to 16-bit, but back in the day it really was a huge leap forward. It was like having an arcade machine in your house! I haven’t played this game since I was a kid.

Mega Man X – The first of the Mega Man games to land on the SNES, X added a bunch of new movement and combat mechanics to the series, and made it possible to pretty much play through the entire game with just the starting weapon. A classic that’s been remade for mobile devices and had two Virtual Console releases.

Secret of Mana – Yet another classic top-down JRPG, Secret of Mana used action combat mechanics rather than turn-based ones. I haven’t played this game in such a long time, but I have really fond memories of it and its beautiful soundtrack, composed by Hiroki Kikuta.

Star Fox – Still one of my favorite games of all time, I also really hated Star Fox as a kid. It was just too challenging. You’d get so far and then run out of lives and have to start over. That’s just punishing game design using the antiquated pay-as-you-go arcade model. Still, it was such a unique game and learning to shoot and spin and avoid incoming obstacles and time everything just so—I tell you, we had to work a lot harder at our games back in the day, for better or worse.

Star Fox 2 – This is the true star of the show. Star Fox 2 was never released on any system before, having been bizarrely cancelled by Nintendo after the game was completed. Finally, after all these long years, we’ll be able to die frustrating death after frustrating death in the sequel. Many thought this day would never come.

Street Fighter II Turbo: Hyper Fighting – It gets a little confusing trying to keep track of all the different Street Fighter II games which are basically a sub-franchise within the larger Street Fighter series. This one introduced faster play and some new moves and should not be confused with Ultra Street Fighter II: The Final Challengers which just came out on the Nintendo Switch.

Super Castlevania IV – I love the original Castlevania games. I played the first three on the NES as a kid and then graduated to IV when I was a bit older. It was in many ways a re-imagining of the original Castlevania, with better graphics, expanded gameplay and lots of other new-and-improved content.

Super Ghouls ’n Ghosts – The original Demon’s Souls, Super Ghouls ‘n Ghosts is like that game if, after being hit once by an enemy, your armor all fell off and you were left to face the demon hordes wearing only your underwear. Good grief these games were tough.

Super Mario Kart – Super Mario Kart was such a great game. I’m not sure any other game of the SNES era occupied so much of my time—or at least my gaming time with friends and family. We’ve come along ways since then with the release of Mario Kart 8 (and the Deluxe Switch version) but the original, however limited compared to later releases, still holds a special place in my heart. That’s not just nostalgia, though. The game was truly spectacular and unique.

Super Mario RPG: Legend of the Seven Stars – The first Mario RPG got off to a rocky start, launching on the SNES just four months before the release of the Nintendo 64. Still, it’s a classic worth playing. Developed by the same company behind Final Fantasy III and Secret of Mana (Square, now Square Enix) it was the first of many Mario RPGs over the years on many different systems.

Super Mario World – As cool as Super Mario Bros. 3 was, Super Mario World was something even more amazing. That’s partly due to the new graphical power of the SNES, but also because it was just such a huge step forward in terms of world design and introduced so many cool things—like Yoshi!—to the mix. One of the greatest SNES games, and truly one of the greatest platformers, ever made.

Super Metroid – Often described as one of the best games ever made, Super Metroid is the third in the Metroid franchise. If you weren’t too intimidated by the first two games, you probably enjoyed just how great and innovative this game was. Along with Castlevania: Symphony of the Night, the game provides the foundation for a genre of games referred to as “Metroidvania” that feature unique gameplay elements like exploration, power-ups used to unlock gated areas in maps that are often retraced many times and serve as elaborate, unlockable mazes.

Super Punch-Out!! – The fourth game in the Punch-Out series, this is another on the list I never actually played because, quite frankly, while I’ve always enjoyed fighting games like Street Fighter and Mortal Kombat, I simply can’t say the same for boxing games. Still, the game was well-received at the time and I’m sure it’s perfectly fine if that’s your thing.

Yoshi’s Island – Released at the end of the SNES lifecycle, Yoshi’s Island is at once a sequel to Super Mario World and a prequel to the entire Mario franchise. It featured a new hand-drawn artstyle and was the first, and one of the only, games to use Argonaut Games’s Super FX2 microchip which was designed to improve graphics capabilities on the Super Nintendo. Doom was another SuperFX 2 game, as was the never-released Star Fox 2.

And that’s all guys! What games are you excited for? Which ones do you wish were included but didn’t make the cut? Let me know in the comments section below or on social media.

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World War 3 Launches in Open Beta Test in MENA and Turkey on September 29th



The 4 Winds Entertainment (T4W) announced the launch of the open beta of their first major game World War 3 in MENA and Turkey. The open beta is a major milestone for the team involved, which first starts with a switch to a free-to-play model on Steam, but also the launch of the MENA servers, full localization in Turkish and Arabic including voiceovers, and a handful of local currencies supported.

World War 3 launches in Open Beta Test (OBT) starting September 29, with a head start for Closed Beta Test owners on September 26, together with a new content update, a reworked Smolensk map, and a transition to a free-to-play distribution model on Steam.

Developed by The Farm 51, World War 3 is a tactical online multiplayer FPS where the world is your battleground. Outgun the enemy in thrilling, team-based skirmishes with a vast arsenal of weapons, vehicles, gadgets, and drones at your disposal.

“As T4W, our approach to this game, and every upcoming project we have in development, is to use games as a cultural bridge between underserved regions and the rest of the world.” Said Steven Huot, CEO of The 4 Winds Entertainment. “We wanted to make sure local players experience the game to the same extent as any global one, with the inclusion of local servers, localized content.”

With World War 3, the studio has combined its signature tactical gameplay and playable realism and worked hand in hand with the team at The 4 Winds entertainment to create in-game customization options that resonate with the regional players including an initial batch inspired by modern Turkish and Arabic militaries.

The game is rated GCAM 18+, NMC 16+, PEGI 16, and ESRB T for Teen.

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Sker Ritual Roadmap: Release Date and Content Updates



Calling all inhabitants of Sker Island! The gates to the Sker Ritual Early Access are open for all who dare enter on October 13th. We’re proud to reveal our roadmap for Steam’s Early Access! By the end of this announcement, you’ll know what to expect on launch followed by every ‘Episode’ update until the 1.0 launch on PC & Console in Q2 2023. For more information, check out the Steam dev blogs, the official game page, the complete press kit and don’t forget to follow us on Twitter for up-to-date news.

Episode One; the very first map ‘Cursed Lands of Lavernock’ is near completion. The map will feature all objectives, trials and a boss fight with the only major feature missing being some of our top secret Easter Eggs. Sker Pass; a completely free cosmetic reward system with absolutely no premium pass option, just like they used to make ’em. The Sker Pass will launch with 50 free items (including masks, animated menu backgrounds, player icons, menu music, weapon charms and more) and each Episode update will offer 25 new items to unlock.

Discounted Full Game; we asked our community [including Discord members] how much they would pay for the game after having played the Alpha demo and the results were more than we were expecting. As we would like to encourage more people to play the game we decided that for Early Access, Sker Ritual will launch with a base price of $14.99 / £11.39 / €12,49 (early adopters keep an eye out in October) which will be raised for the 1.0 launch.

Additional DLC; optional bundles of themed cosmetic items will be available to purchase on the Steam store for $3.99 / £2.89 / €3.29. These are purely cosmetic to show off in-game. Languages; the initial launch will feature English only however, we are already working on the localisation for several other languages which we will implement as soon as possible.

Each Episode will be a new map update with the added bonus of some Sker story (with some voice acting) that follows on from the events of Maid of Sker. There’s been some confusion in the community about whether the game will feature a separate Story Mode and to answer that, it will not. Sker Ritual is a round-based co-op FPS and is not a replacement for a [hypothetical] Maid of Sker 2. Each Episode will add tons of new content including new maps, Elites, Bosses, objectives, trials, easter eggs and weapons. Plus you’ll get major gameplay updates on the Miracles system, an in-game communication system and so much more. Our update schedule is as follows: October: The Cursed Lands of Lavernock December: The Ashes of Sker Hotel February: Sewers of the Dead April: Deadly Lover’s Fortress.

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CORSAIR Launches HS55 WIRELESS CORE Gaming Headset



CORSAIR has today launched a compelling new addition to its gaming headset lineup: the HS55 WIRELESS CORE. This stylish headset boasts two ways to connect to your audio via low-latency 2.4GHz wireless or Bluetooth. Thanks to its lightweight construction along with plush memory foam ear pads, the HS55 WIRELESS CORE delivers essential all-day comfort and great wireless sound.

The HS55 WIRELESS CORE offers superb versatility to connect to a plethora of devices, including PC, Mac, or PS5 with low-latency 2.4GHz wireless and a strong, unwavering wireless signal with up to 50ft of range. In addition, Bluetooth enables you to listen on tablets, mobile devices, and more with ease. Thanks to 24-hour battery life, you can enjoy all your game audio, music, and media untethered from cords, and fast charging allows 6 hours of playback with just 15 minutes of charging.

The lightweight HS55 WIRELESS CORE is perfect for all-day, all-night audio. Leatherette memory foam ear pads surround you in plush comfort, and an adjustable headband lies easy on your head for hours of cushioned listening. On-ear audio controls place volume, mute, sidetone, and EQ preset adjustments at your fingertips, so you can fine-tune your headset without interrupting your game.

The HS55 WIRELESS CORE delivers the crucial incoming and outgoing audio performance gamers need to communicate effectively. A pair of high-quality, custom-tuned 50mm neodymium audio drivers create excellent sound with the range to hear everything on the battlefield, including support for Tempest 3D Audio on PS5. Confidently direct your team with an omnidirectional microphone that captures your voice loud and clear, or flip the mic up to mute yourself instantly.

With versatile connection options, a remarkably comfortable lightweight design, and high-quality audio, the HS55 WIRELESS CORE presses play on all-day wireless sound. The CORSAIR HS55 WIRELESS CORE gaming headset is available immediately from the CORSAIR webstore and the CORSAIR worldwide network of authorized retailers and distributors.

The CORSAIR HS55 WIRELESS CORE gaming headset is backed by a two-year warranty, alongside the CORSAIR worldwide customer service and technical support network.

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