Rockstar Games has announced that the Grand Theft Auto: The Trilogy – The Definitive Edition is now available digitally for the PlayStation 5, Xbox Series X|S, Nintendo Switch, PlayStation 4, Xbox One, and PC via the Rockstar Games Launcher. Available through the PlayStation Store, the Microsoft Store on Xbox, Nintendo eShop, and the Rockstar Games Launcher, Grand Theft Auto: The Trilogy – The Definitive Edition will also release physically for Xbox Series X|S and Xbox One, Nintendo Switch, and PlayStation 4 on December 7, 2021.
“The response and impact we felt from the original Grand Theft Auto Trilogy was – and still is – truly humbling for us all,” said Sam Houser, Founder of Rockstar Games. “We are so grateful to all the players, and we cannot wait for everyone to play these new versions.” Celebrating this year’s 20th Anniversary of the launch of Grand Theft Auto III, Grand Theft Auto: The Trilogy – The Definitive Edition comprises of the genre-defining titles Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas, bringing the iconic locations of Liberty City, Vice City, and San Andreas to the latest platforms with across-the-board enhancements such as GTAV-inspired modern controls; graphical and environmental upgrades, including higher resolution textures; enhanced lighting and weather; and more.
All three games included in Grand Theft Auto: The Trilogy – The Definitive Edition also feature platform-specific enhancement, including Gyro aiming and touch screen camera zooming, pans and menu selections on the Nintendo Switch, 4K-resolution support with up to 60 FPS performance for PlayStation 5 and Xbox Series X systems, and NVIDIA DLSS support for PC. Originally developed by Rockstar Games, Grand Theft Auto: The Trilogy – The Definitive Edition has been adapted to modern platforms by Grove Street Games using the Unreal Engine to make these classics more vibrant and more immersive than ever, honoring the experience of the original titles, while enhancing them for a whole new generation of players.
Launching in October 2001, Grand Theft Auto III first pioneered Rockstar Games’ approach to building highly immersive and detailed, fully 3D open worlds, delivering unprecedented freedom and nonlinear gameplay combined with rich, cinematic storytelling, and earning the series critical and commercial success. Grand Theft Auto: Vice City refined this approach, delivering heightened levels of immersion, detail, and humor, as it took players back to the 1980s and into a neon-soaked tropical town brimming with excess through the story of Tommy Vercetti and his quest for revenge.
Grand Theft Auto: San Andreas elevated these concepts even further with the introduction of three distinct cities and surrounding areas as well as a host of new features as Carl ‘CJ’ Johnson battles the streets and corrupt cops to save his family in a loving homage to the 1990s. Each title in the series set a new standard for the open-world genre, and helped to redefine the possibilities of interactive entertainment with each release.
Grand Theft Auto: The Trilogy – The Definitive Edition is rated NMC 21+ in the United Arab Emirates without any content modification.
Milestone Releases the Batman Expansion for Hot Wheels Unleashed
The amazing post-launch plan for Hot Wheels Unleashed is moving forward. Milestone released the Batman Expansion, a brand new themed DLC with content coming from the DC Universe, dedicated in specific to the Dark Knight legacy. The Batman Expansion brings a huge amount of new playable content with a brand-new Career map to complete, inspired by Gotham, and a breathtaking new environment with many new tracks, the Batcave. The Expansion also includes 5 themed vehicles, The Penguin, Robin™ 2.0T, Armored Batman™, Batman™ Rebirth, The Joker™ GT, a new Track Builder Module, the Joker Funhouse Split, and many themed customization items. The Batman Expansion is included in the HOT WHEELS™ Pass Vol. 1 or can be purchased separately.
Hot Wheels Unleashed offers players the opportunity to drive the cars as if they were playing with the die-cast toys. The gameplay includes adrenaline-filled races, an extended choice of Hot Wheels vehicles with different attributes and rarity levels that players can customize with different skins, and jaw-dropping tracks set in everyday-life locations with special track modules and interactive items. The game also features a revolutionary Track Builder enabling players to customize tracks in any game environment and share them with the game’s community.
Patch 13.0.1 for Super Smash Bros. Ultimate Confirmed to Include the ‘Final Fighter Adjustments’
Thanks to a certain in-game message, we recently reported that a new Super Smash Bros. Ultimate patch was en route. Additional information regarding this patch has now been released by Nintendo Versus, an official Twitter account for Nintendo.
“Ver. 13.0.1 of Super #SmashBrosUltimate is coming soon!” reads the Tweet. “This update includes the final fighter adjustments, meaning replay data from previous versions will be incompatible.”
The particularly interesting part of this statement that’s worth noting is the part about “the final fighter adjustments.” It was previously believed that version 13.0.0 (which was the patch that released Sora) would be the last patch for Super Smash Bros. Ultimate that contained balance adjustments. As such, it’s possible that we might be getting one last round of changes.
However, it’s worth noting that there have never been balancing adjustments for a version update that has that third digit (13.0.X) increasing. This usually indicates that there will only be bug fixes.
It’s probably best to keep expectations low as “the final fighter adjustments” could just be a few last-minute bug fixes. As of right now, we don’t yet have any information on what exactly will be changing in this upcoming update.
Nintendo Versus’ Tweet does confirm that certain replays will be affected by the update. If you want to save your replays, it’s best to convert them into a video before they become incompatible.
Xbox Halo Infinite Players Want Crossplay to be Switched Off to Avoid Cheaters on PC
With depressing predictability, a free-to-play competitive game comes out and complaints of rampant cheating roll in. In the case of Halo Infinite, which opened its multiplayer beta on November 15, some of those complaints come from players on the console asking for the option to disable crossplay to avoid the larger number of cheaters on PC. “Let me turn off cross-play until you guys can get an actual anti-cheat implemented,” writes @jcb_response, posting two videos of a player using a wallhack and an aimbot.
Similar recordings have been posted to Reddit along with similar demands for the option to opt-out of crossplay, and here’s one of a player who, when asked if he was cheating “said he had a controller mod”.
While it’s possible to choose whether you get matched with players using controllers or mouse and keyboard while playing solo or as a duo in Halo Infinite’s ranked arena mode, there’s no such option in quickplay or the current Fracture: Tenrai event. And of course, there’s nothing stopping a player on PC from using cheats with a controller plugged-in.
While it’s possible to install cheats on a console, it’s significantly harder than it is on a PC, where hacks like these proliferate. The Anti-Cheat Police Department Twitter account went looking for Halo Infinite cheat-sellers and found “about 12” already offering them. “For just $8, you can ruin everyone’s day.” Once again, on behalf of PC gaming, sorry about all those cheaters in your console games.
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