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Grand Theft Auto: The Trilogy – The Definitive Edition is Available for PlayStation 5, Xbox Series X|S, Nintendo Switch, PlayStation 4, Xbox One, and PC via the Rockstar Games Launcher

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Rockstar Games has announced that the Grand Theft Auto: The Trilogy – The Definitive Edition is now available digitally for the PlayStation 5, Xbox Series X|S, Nintendo Switch, PlayStation 4, Xbox One, and PC via the Rockstar Games Launcher. Available through the PlayStation Store, the Microsoft Store on Xbox, Nintendo eShop, and the Rockstar Games Launcher, Grand Theft Auto: The Trilogy – The Definitive Edition will also release physically for Xbox Series X|S and Xbox One, Nintendo Switch, and PlayStation 4 on December 7, 2021.

“The response and impact we felt from the original Grand Theft Auto Trilogy was – and still is – truly humbling for us all,” said Sam Houser, Founder of Rockstar Games. “We are so grateful to all the players, and we cannot wait for everyone to play these new versions.” Celebrating this year’s 20th Anniversary of the launch of Grand Theft Auto III,  Grand Theft Auto: The Trilogy – The Definitive Edition comprises of the genre-defining titles Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas, bringing the iconic locations of Liberty City, Vice City, and San Andreas to the latest platforms with across-the-board enhancements such as GTAV-inspired modern controls; graphical and environmental upgrades, including higher resolution textures; enhanced lighting and weather; and more.

All three games included in Grand Theft Auto: The Trilogy – The Definitive Edition also feature platform-specific enhancement, including Gyro aiming and touch screen camera zooming, pans and menu selections on the Nintendo Switch, 4K-resolution support with up to 60 FPS performance for PlayStation 5 and Xbox Series X systems, and NVIDIA DLSS support for PC. Originally developed by Rockstar Games, Grand Theft Auto: The Trilogy – The Definitive Edition has been adapted to modern platforms by Grove Street Games using the Unreal Engine to make these classics more vibrant and more immersive than ever, honoring the experience of the original titles, while enhancing them for a whole new generation of players.

Launching in October 2001, Grand Theft Auto III first pioneered Rockstar Games’ approach to building highly immersive and detailed, fully 3D open worlds, delivering unprecedented freedom and nonlinear gameplay combined with rich, cinematic storytelling, and earning the series critical and commercial success. Grand Theft Auto: Vice City refined this approach, delivering heightened levels of immersion, detail, and humor, as it took players back to the 1980s and into a neon-soaked tropical town brimming with excess through the story of Tommy Vercetti and his quest for revenge.

Grand Theft Auto: San Andreas elevated these concepts even further with the introduction of three distinct cities and surrounding areas as well as a host of new features as Carl ‘CJ’ Johnson battles the streets and corrupt cops to save his family in a loving homage to the 1990s. Each title in the series set a new standard for the open-world genre, and helped to redefine the possibilities of interactive entertainment with each release.

Grand Theft Auto: The Trilogy – The Definitive Edition is rated NMC 21+ in the United Arab Emirates without any content modification.

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Gaming

One-Third of UAE Children Play Age-Inappropriate Computer Games

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According to a recent survey conducted by Kaspersky in collaboration with the UAE Cyber Security Council, more than a third of parents surveyed (33%) across the UAE, believe that their children play games that are inappropriate for their age. Based on the survey, boys are more prone to such behaviour than girls – 50% and 43% of children respectively have violated age guidelines when playing games on their computers.

It’s possible that parents tend to exaggerate the problem of violating age restrictions in computer games, or children are not always aware of these restrictions: according to the children themselves, only 30% confessed that they had ever played games that were not suitable for their age. Girls are more obedient to age restrictions of video games, with 78% having never played inappropriate games, while for boys it is 64%.

Playing computer games is a common way for youngsters to spend their free time (91%). Half of them use smartphones for gaming (52%), and the second place is taken by computers (40%). Based on parents’ estimates, 41% of children play video games every day. “Parents often worry that their children spend too much time playing computer games. Of course, it is important to ensure that the child follows a routine, gets enough sleep, takes a break from the screen, and is physically active, however, parents should not blame computer games for everything”, comments Seifallah Jedidi, Head of Consumer Channel for the META at Kaspersky. “Parents should take a proactive position in this area, be interested in the latest products offered by the video game industry, and, of course, understand their children’s gaming preferences and pay attention to the age limits marking. It’s worth mentioning that today, there is a wide variety of games on offer, many of which include educational materials, and so we recommend not to prohibit this type of leisure, but rather to seek a compromise.”

To keep children safe online, Kaspersky recommends that parents:

  1. Pursue interest in what games your children play. Ideally, you should try those games yourself. This will help build more trust in your family relationships and help you to understand what your child is interested in.
  2. If you notice that your child plays a lot, try to analyze the reasons for this and also answer the question of whether they have an alternative that they like, ask what they would like to do besides gaming and try to engage them with another interesting hobby.
  3. Be informed about current cyber threats and talk to your children about the risks they may face online; teach them how to resist online threats and recognize the tricks of scammers.
  4. Use a parental control program on your child’s device. It will allow you to control the applications downloaded on the device or set a schedule for when these applications can be used.

The survey entitled “Growing Up Online” was conducted by Toluna Research Agency at the request of Kaspersky in 2023-2024. The study sample included 2000 online interviews (1000 parent-child pairs, with children aged 3 to 17 years) in the UAE.

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Events

Mortal Kombat 1 Pro Kompetition: Season 2 Program

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Warner Bros. Games, NetherRealm Studios, and RTS today announced the schedule and program details for the Mortal Kombat 1 Pro Kompetition: Season 2, marking the return of the global esports program featuring Mortal Kombat 1. Kombatants of all ranks will have a chance to kompete for a cut of the $255,000 prize pool across a variety of live, in-person events in North America, Latin America, South America, and Europe, as well as multiple online tournaments.

Season 2 will begin with Pro Kompetition Mexico, an in-person event hosted in Mexico City on Feb. 22, and the program will culminate at the Final Kombat World Championship, scheduled for September 2025. For more information or to register for an event, visit the Mortal Kombat 1 Pro Kompetition online hub.

A new trailer for the Mortal Kombat 1 Pro Kompetition: Season 2 was released, including highlights from past events, along with a new look at upcoming guest fighters, Conan the Barbarian and T-1000 Terminator. Conan the Barbarian will be released on Jan. 21 as part of the early access period for Mortal Kombat 1: Khaos Reigns Expansion owners, followed by wide availability on Jan. 28. Featuring the likeness of actor Arnold Schwarzenegger in the role of the title character, the towering warrior from the Conan the Barbarian (1982) film will be available for use during tournament play when Season 2 begins. The official Conan the Barbarian gameplay trailer will debut on tomorrow’s Kombat Kast, giving fans a deeper dive into this powerful fighter. Release timing and availability for T-1000 Terminator will be announced at a later date.

The road to the Final Kombat World Championship will have four different paths. There will be 10 in-person events, each with 1 vs. 1 double-elimination brackets where players can earn points towards their global leaderboard ranking. The top eight players with the most leaderboard points from in-person events will earn a spot in Final Kombat.

Mortal Kombat 1 Pro Kompetition in-person events include:

  • Pro Kompetition Mexico – Mexico City, Mex. (Feb. 22-23)
  • Viennality – Vienna, Austria (March 1-2)
  • Texas Showdown – Houston, Texas (March 28-30)
  • gamescom latam – São Paulo, Brazil (April 30 – May 4)
  • Combo Breaker – Chicago, Ill. (May 23-25)
  • CEO Fighting Game Championships – Orlando, Fla. (June 13-15)
  • Brussels Challenge – Brussels, Belgium (Spring/Summer 2025)
  • Evo 2025 – Las Vegas, Nev. (Aug. 1-3)
  • Blink Respawn – Santo Domingo, Dominican Republic (Summer 2025)
  • VSFighting – Birmingham, U.K. (Summer/Fall 2025)

The winner of the Pro Kompetition event at Evo will also automatically qualify for a spot in Final Kombat.

Additionally, players can kompete in online Pro Kompetition tournaments based on their location, with divisions and sub-divisions broken out by geographic region, including the North American League (North America East and North America West), InterKontinental Kombat (Europe East, Europe West, Oceanic, and Middle East), and Liga Latina (Brazil, Mexico, South America North, and South America South).

Each regional division will have two online qualifier events and one online regional final, with 10 online players earning a spot in Final Kombat – two winners from the North American League, four winners from InterKontinental Kombat, and four winners from Liga Latina. Please note, that participation in online tournaments will not award points towards the global leaderboard. Players must participate in any of the 10 in-person events to add points to their leaderboard ranking.

The remaining final spot will be awarded to the winner of the Last Chance Qualifier (LCQ) event, an open in-person tournament that will be held at the Final Kombat location. The winner of the LCQ will round out the 20-player field kompeting in Final Kombat.

All 20 players kompeting in Final Kombat will be split into four groups of five players and kompete in a round-robin format. The top two players from each group, eight total, will advance to the final bracket and kompete in a double-elimination format, with all players starting from the winner’s side. The winner of the final bracket will become the Final Kombat World Champion. The exact timing and location for Final Kombat will be confirmed at a later date.

The Pro Kompetition will allow fans to experience all of the high-level match-ups and heated battles with more than 100 hours of live kompetition over 20 days, which can be viewed at Twitch.tv/NetherRealm, YouTube.com/MortalKombat, and Facebook.com/MortalKombat.

Pro Kompetition participants will have an opportunity to kompete in tournament matches with characters from Mortal Kombat 1: Khaos Reigns, the recent expansion for Mortal Kombat 1, the latest instalment in the acclaimed videogame franchise developed by award-winning NetherRealm Studios. Mortal Kombat 1: Khaos Reigns is available now digitally for PlayStation 5, Xbox Series X|S, the Nintendo Switch, and PC (Steam and Epic Games Store), including a story expansion with playable fighters Cyrax, Sektor, Noob Saibot, Ghostface, Conan the Barbarian (available beginning Jan. 21), and T-1000 Terminator (release date to be announced).

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CES

Alienware Launches Area-51 Series and the 27 4K QD-OLED Monitor at CES 2025

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Alienware has announced the return of its legendary Area-51 series, introducing both desktop and laptop models packed with advanced features for next-gen gaming. The Area-51 Desktop and Laptops are equipped with NVIDIA Blackwell GeForce RTX 50 Series GPUs, offering enhanced performance with NVIDIA DLSS 4, NVIDIA Studio, and NIM microservices.

The flagship Area-51 Desktop, designed for PC gaming enthusiasts, features a robust 80L tower supporting up to NVIDIA GeForce RTX 5090 GPU and Intel Core Ultra 9 285K CPU. It offers over 600W of graphics power and 280W of processing power, with industry-standard components for easy upgrades.

The new 18-inch and 16-inch Area-51 Laptops focus on power, performance, and innovative design. They feature 280W of combined power from NVIDIA GeForce RTX 50 Series Laptop GPU and Intel Core Ultra CPUs. The intricate thermal architecture enhances airflow by 35% while being 15% quieter, wrapped in a sophisticated, otherworldly design.

Alienware’s Area-51 series continues to push the boundaries of gaming technology, delivering elite performance and future-ready designs for gamers worldwide.

Alienware has also launched the Alienware 27 4K QD-OLED Monitor at CES 2025. This CES 2025 Innovation Award Honoree boasts the highest pixels per inch (PPI) in any OLED or QD-OLED monitor, offering gamers unmatched visual clarity, speed, and immersion.

The 27-inch monitor features a pixel density of 166 PPI, a 240Hz refresh rate, and a 0.03ms response time, ensuring smooth and responsive gameplay. It supports NVIDIA G-SYNC, AMD FreeSync Premium Pro, and VESA AdaptiveSync, providing a tear-free gaming experience. Supreme colour accuracy, infinite contrast ratio, and Dolby Vision HDR certification enhance the vibrant and clear visuals.

Designed in Interstellar Indigo, the monitor debuts the AW30 design language, celebrating Alienware’s 30th anniversary. It includes a Creator Mode for content creators, offering flexibility in colour spaces and gamma settings.

Equipped with an enhanced AI algorithm and anti-burn-in graphite sheet, the Alienware 27 4K QD-OLED Monitor ensures long-lasting performance and visual quality. This new release sets a new standard in gaming technology, catering to tech enthusiasts, gamers, and developers alike.

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