News
Cartoon Network MENA Survey Sees Promise in Bullying Prevention Efforts

The Buddy Network has emerged as a trigger for positive change, sparking conversations and initiatives to address bullying in schools and public places in the MENA region. This is according to the findings of a Cartoon Network study in partnership with YouGov, which studied the impact of bullying on children aged 6 – 12 years, as a part of its wider commitment to addressing the issue through its annual Buddy Network campaign. The findings were released at a press briefing held in Dubai launching the new Buddy Network campaign in collaboration with UNICEF.
The study was launched to mark Anti-Bullying Week, now underway (Nov 14-18), and revealed that although more than half of parents in the UAE, KSA, and Egypt observed an increase in cyberbullying, there was an overall decrease in the incidence of bullying compared to the previous year. Physical appearance, social skills, and nationality were the top reasons for being bullied in the UAE, Egypt, and KSA. Verbal, psychological, and physical bullying in schools and outdoor spaces was also common.
Parents felt that a lack of parental discipline, jealousy, excessive online time/unsupervised use? and mimicking violence on television and video games, were the main reasons for bullying. A majority felt technology had a negative impact on bullying. Encouragingly, nearly 3 out of 4 parents in the UAE felt confident that their child’s school was doing everything it could to address and prevent bullying, although confidence levels amongst KSA parents were observed to be a little lower at 63%. Over half of parents in KSA (54%) and half in the UAE (50%) felt that Cartoon Network’s Buddy Network Campaign had a positive effect on addressing issues related to bullying.
Children across the region are bullied at school more than anywhere else, leading to a loss of confidence, depression, anxiety, excessive aggression, and self-harm. The survey also noted that the hesitation to report bullying was mainly because of shame or fear of retaliation. Half of UAE parents observed that bullied children failed to report their struggles because they felt no one would be able to help them.
Helping children tackle the situation on their own and filing a complaint with school authorities were the most preferred actions for parents if their child was bullied. Reaching out to the bully’s parents directly was another approach UAE respondents preferred, while KSA parents stated they would report the bully’s profile on the online platform where the bullying occurred.
Mohamed Sheiha, Head of Marketing, Digital & Communications at Warner Bros. Discovery said, “Cartoon Network is committed to ending bullying by offering support to children and increasing awareness about this seemingly everyday occurrence that can have a long-lasting impact. Our collaboration with UNICEF MENA on educational and awareness content ensures that we can have the greatest positive impact. The Buddy Network campaign highlights the struggles faced by countless young children in schools across the region. Our survey with YouGov aims to provide schools and parents with the right insights to tackle bullying.”
Working closely with UNICEF and drawing on the global organisation’s expertise, Cartoon Network Middle East has launched its third CN Buddy Network campaign. The campaign aims to raise awareness of the long-term effects of bullying on kids. Salim Oweis, Acting Regional Chief of Advocacy and Communication at UNICEF Middle East and North Africa, said, “Every child deserves a happy, safe and fulfilling childhood, which is hindered when they are bullied. The harmful and long-lasting consequences of bullying on children are well documented, affecting their emotional and mental well-being. We are happy to collaborate with Cartoon Network Middle East on the CN Buddy Network campaign – a key initiative to protect children from bullying in the region.”
As part of the initiative, Cartoon Network launched a series of digital awareness content that shed light on the effects of bullying and the importance of standing up to it. To date, the Buddy Network campaign has hosted workshops for more than 12,500 students in the UAE and KSA.

Gaming
Pokémon Centers Target TCG Scalpers by Removing Packaging

To combat the surging issue of scalping in the incredibly popular Pokémon Trading Card Game (TCG), Pokémon Center stores are escalating their tactics. Following the lead of most Pokémon Centers in Japan, the Singapore store has become the first location selling English TCG products to remove the outer plastic wrapping from sealed booster boxes at the time of purchase.
This strategy aims to deter scalpers who buy at retail price only to resell at inflated prices. By removing the plastic, it makes it harder for secondary market buyers to trust the integrity of the boxes.
For regular Pokémon TCG enthusiasts buying cards at official stores, this packaging removal has no real impact, as the individual card packs inside remain sealed and untampered with. While some collectors of sealed products have expressed disappointment, the move is largely seen as a positive step by the majority of consumers frustrated by the prevalence of scalping in the TCG market.
3D Printing
Bambu Lab Intros 3D-Printed Toys with Reusable Smart Electronics

Bambu Lab, through its MakerWorld brand, has launched an innovative toy system called CyberBrick on Kickstarter. This new initiative pairs reusable, programmable electronic components with a wide range of 3D-printable toy models, both official and community-designed. Having already surpassed its funding goal, the first CyberBrick kits are expected to ship in May 2025.
The initial CyberBrick launch features three official toy designs: a forklift, a truck, and a “soccer bot,” all controlled by a universal wireless controller. The starting kit, priced at $29.99, includes solderless electronic modules, wireless components, and instructions for printing and assembling these designs. Pre-printed kits are also available during the Kickstarter campaign but will be discontinued afterward.
The true potential of CyberBrick lies in its open ecosystem. Bambu Lab is encouraging community contributions and has already showcased several impressive user-created designs, including a lunar rover, a walking table, and a Tesla Cybertruck replica. Beyond toys, the system even includes components for a 3D printing timelapse kit. Notably, all CyberBrick components are fully programmable.
This isn’t Bambu Lab’s first venture into the world of 3D-printable gadgets under the MakerWorld brand, which already offers components for items like smart lights and mice. However, CyberBrick marks their first cohesive ecosystem bringing together electronics and printable models. Importantly, CyberBrick is compatible with various 3D printers, which should be welcome news to users concerned about Bambu Lab’s recent implementation of an authentication tool that restricts remote printing with third-party software.
Displays
OLED Rival? Sony Unveils Promising New RGB LED Technology

Sony has announced a promising new display technology dubbed “General RGB LED Backlight Technology.” This innovation replaces the standard blue LEDs in mini-LED TVs with RGB LEDs, allowing for more accurate color projection without relying on traditional color filters or quantum dots. The result is significantly richer colors and brighter images compared to conventional mini-LEDs, potentially rivaling OLED’s picture quality.
Currently, the top TV technologies are mini-LED LCD and OLED. Mini-LED excels in bright HDR highlights, while OLED offers superior contrast with individually controlled pixels but typically lower brightness. Sony’s RGB LED aims to bridge this gap.
While lacking the pixel-level control of OLED, RGB LEDs demonstrate remarkable color accuracy and exceptional brightness. Demonstrations have shown brightness levels exceeding 4,000 nits, surpassing even high-end models and approaching professional reference monitor standards. Furthermore, this technology significantly improves viewing angles, a long-standing weakness of mini-LED TVs, eliminating color saturation loss or green tints at wider angles.
Interestingly, this technology isn’t exclusive to Sony, with manufacturers like Hisense also displaying impressive TVs utilising RGB LEDs. The technology is also expected to scale well, potentially leading to more affordable large-screen TVs. While it might not immediately dethrone OLED, RGB LEDs offer a compelling combination of vibrant colors, stellar brightness, and wide viewing angles, occasionally even outperforming OLED in color richness. With further development, especially in improving response times for gaming, RGB LED technology could become the next dominant display technology, similar to how OLED once overtook plasma.
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